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Image to pixel art converter

Convert any image into editable pixel art

Upload a PNG, JPG, or WebP and turn it into a clean palette-indexed sprite. Pick a size, extract or lock a palette, preview the grid, then export files or continue editing in Palettely Studio.

  • 16x16 to 256x256 output
  • Palette extract or remap
  • PNG, SVG, JSON, CSS, Tailwind exports

Conversion controls

Free tool
Palette mode

Free standard conversion, credits for heavier work

Convert up to 64x64 and export PNG for free. Use credits when you need larger output, batch work, all export formats, or AI cleanup.

  • Free: standard browser conversion, editable Studio handoff, and PNG export up to 64x64.
  • Credits: 128x128 and 256x256 output, batch conversion, all-format export, AI background cleanup, and thinking mode.
  • No watermark. Top-up credits do not expire, and you can use them without starting a subscription.

Editable pixel preview

Upload to previewYour converted pixel art appears here with crisp nearest-neighbor rendering.

Export or keep editing

Download production files immediately, or send the editable grid to Studio for manual cleanup.

Studio keeps the palette and grid editable, so you can fix single pixels instead of rerunning a filter.

Workflow

How the converter works

The converter does more than blur a photo into square blocks. It builds a palette-indexed grid that can keep moving through the rest of Palettely.

1. Upload or paste

Start from a product icon, sketch, photo, mockup, or game asset. The browser samples it into a square sprite grid.

2. Choose size and palette

Use 16x16 for icons, 32x32 and 64x64 for sprites, or 128x128 and 256x256 for richer reference art.

3. Export or edit

Download PNG/SVG/JSON/CSS/Tailwind, or open the grid in Studio to fix edges, simplify shapes, and save your work.

Editable output

Why use Palettely instead of a simple filter?

Most image-to-pixel tools stop at a flattened preview. Palettely keeps the output structured so designers and game makers can keep working.

Palette lock

Extract colors from the image or force a known palette such as Game Boy, PICO-8, NES, Tomodachi, Forest, Ember, or Mono.

Editable grid

Every pixel remains a palette index, which makes cleanup, recoloring, and remixing predictable in Studio.

Production exports

Export visual files and developer-friendly formats from the same source grid without rebuilding the sprite elsewhere.

FAQ

Image to pixel art FAQ

Is this image to pixel art converter free?

Yes. Standard browser conversion, Studio handoff, and PNG export up to 64x64 are free. Palettely credits are used for larger output, batch workflows, all-format export, AI cleanup, and higher-quality generation modes.

Can I edit the converted pixel art?

Yes. Use the Edit in Studio button to open the converted grid in Palettely Studio with the palette preserved.

Which sizes should I use?

Use 16x16 for icons, 32x32 for compact sprites, 64x64 for character or prop detail, and 128x128 or 256x256 when you need richer source art.

Does it support custom palettes?

The converter can extract a compact palette from your image or remap the image to built-in Palettely palettes.