1. Upload or paste
Start from a product icon, sketch, photo, mockup, or game asset. The browser samples it into a square sprite grid.
Image to pixel art converter
Upload a PNG, JPG, or WebP and turn it into a clean palette-indexed sprite. Pick a size, extract or lock a palette, preview the grid, then export files or continue editing in Palettely Studio.
Convert up to 64x64 and export PNG for free. Use credits when you need larger output, batch work, all export formats, or AI cleanup.
Download production files immediately, or send the editable grid to Studio for manual cleanup.
Studio keeps the palette and grid editable, so you can fix single pixels instead of rerunning a filter.
Workflow
The converter does more than blur a photo into square blocks. It builds a palette-indexed grid that can keep moving through the rest of Palettely.
Start from a product icon, sketch, photo, mockup, or game asset. The browser samples it into a square sprite grid.
Use 16x16 for icons, 32x32 and 64x64 for sprites, or 128x128 and 256x256 for richer reference art.
Download PNG/SVG/JSON/CSS/Tailwind, or open the grid in Studio to fix edges, simplify shapes, and save your work.
Editable output
Most image-to-pixel tools stop at a flattened preview. Palettely keeps the output structured so designers and game makers can keep working.
Extract colors from the image or force a known palette such as Game Boy, PICO-8, NES, Tomodachi, Forest, Ember, or Mono.
Every pixel remains a palette index, which makes cleanup, recoloring, and remixing predictable in Studio.
Export visual files and developer-friendly formats from the same source grid without rebuilding the sprite elsewhere.
FAQ
Yes. Standard browser conversion, Studio handoff, and PNG export up to 64x64 are free. Palettely credits are used for larger output, batch workflows, all-format export, AI cleanup, and higher-quality generation modes.
Yes. Use the Edit in Studio button to open the converted grid in Palettely Studio with the palette preserved.
Use 16x16 for icons, 32x32 for compact sprites, 64x64 for character or prop detail, and 128x128 or 256x256 when you need richer source art.
The converter can extract a compact palette from your image or remap the image to built-in Palettely palettes.